A blog dedicated to gaming, especially sci-fi gaming.

I love 4X sci-fi games, but 99% of them just seem so lifeless to me.   In a lot of these games, planets come across as lifeless points on a map that serve as little more than resource generators and conquerable spots.  Fleets provide the only real life in the galaxy as we can see them zip around, but even here the ships often seem like solid hunks of metal that just blindly obey the player's orders.  Some games have "characters", but in reality these "people" act as little more than stat boosters. 

I really hope GalCiv III breaks this lifeless trend.  I would really love to see this game adopt some of the ideas found in other strategy games, such as Crusader Kings II.  It would be nice to be able to choose from a retinue of people, each with their own traits and personalities, to be our colonial governors, fleet admirals, research scientists, etc, and then actually hear from these people about their concerns, etc.  Likewise, LOTS of random events would be fun - GalCiv II already had these, but I mean I want a LOT more, and events that deal with minor stuff (petitions for jobs, labor riots, stuff like that) as well as major events (rebellions, disasters, etc). 

However it is done, please just make GalCiv III's universe seem populated with something more than planets and ships.  Give the galaxy's "little people" a voice and role, too!

 


Comments (Page 3)
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on Oct 24, 2013

Gaslov

Sigh.  Why does every game have to be a role playing game?  Isn't there anyone else who just wants a competitive turn based strategy game?  I hate feeling so alone in this world.

Don't feel alone. I am with you.

on Oct 31, 2013

GNN rocks after all is removed.

 

How about players paying for BIAS in GNN reports influencing public opinion and factions?

on Oct 31, 2013

Interesting. If GNN were an actual entity you could interact with - sending spies, bribing, invading their office planet, etc - it would make for some cool scenarios...

on Oct 31, 2013

This is kind of what i wanted when i made a thread called Enriching the galaxy.

One of the reasons for that was that when i played Mass Effect 3 mini mining and scanning game with the Normandy SR2 there was a ton of planets in the galaxy and each one had a small or a long description about some ruin being found, or scientists discovering something, or that this particular gas giant is a an extra-solar capture, or binary stars, systems with different star sizes(because lets face it different colors is not enough). 

Also information about planets and stars like rotation cycles, gravity, surface temperature core and atmospheric composition go along way to make a galaxy seem like an exiting place.

Comets and zipping around, and giant gass cloud formations acting as space terrain would also improve the feel of the galaxy.

A little picture i want to add.

[URL=http://imageshack.us/photo/my-images/820/i1w5.jpg/][/URL]

on Oct 31, 2013

What would really help this for me (and some of this is probably a product of the trailer) is a much better sense of what everything looks like. Not sure how exactly to go about doing this in practice.

on Oct 31, 2013

JPowell

I would also like to see a return to the original Gal Civ (and MOOII) galaxy map, where "hyperdrive" was between star systems, and the systems had their own separate screen showing the planets and asteroids surrounding the star.  Star systems have virtually no importance in Gal Civ II, as habitable planets are sprinkled randomly around the map.  Returning to the star system maps emphasizes the vastness of space, improving the atmosphere of the game.   

 

 

I personally would hate this system. 

on Oct 31, 2013

I want civilian ships! Let them dart around in real time, since they would be cosmetic. This would be like Sins of a Solar Empire, where as a Trader Emergency Coalition player I had hundreds of trade ships and refinery ships. Such a small detail, but little autonomous ships add so much atmosphere.

Adding planetary details and interstellar topography would go a long way in bringing the main map alive as well

on Oct 31, 2013

ParagonRenegade
I want civilian ships! Let them dart around in real time, since they would be cosmetic.

All of those cosmetic ships running around like that would be very distracting to me. If this is done, I will desperately need a toggle switch in the startup options to turn it off.

on Oct 31, 2013

Lucky Jack


All of those cosmetic ships running around like that would be very distracting to me. If this is done, I will desperately need a toggle switch in the startup options to turn it off.

 

Yes, of course, but from what Brad has said, the game is going to be much more flexible this time around. Also, given the fact that GC2 had an option for every... damn... thing... I wouldn't worry about it lol

on Nov 01, 2013

deweyjohn


I also agree with the idea of having tensions with conquered planets. It would be cool if the game kept track of the racial composition of each planet, similar to Master of Orion 2. So if the Drengin conquer a Torian planet, the surviving population should initially be 100% Torian, but the longer the planet stays in Drengin hands the more Drengi begin to live there. If this was done, they could implement a further cool feature: during wartime, the AI could prioritize recapturing worlds where many of its own people are still living.

One thing U could add is that the Yor and the Korath would kill U because the Yor hate organic organisms caused from when the Iconians and the Precursor enslaved them. The Korath hates all nin Drengin except the Yor. The Drengin would try to enslave them. R the Krynn Jihadists like the game claims. If this is so then they would enslae, kill, or accept tribute from all who don;t follow the way of Krynn for two years, and if they don;t change to becoming a follower then they will kill them. They wouldn't believe that their could be peace until all Drengin r destroyed, and the game calls this good. If u r wondering where I got this from its the fact that the game has modeled them after Islam. This is what the Koran tells us to do to all nonbelievers.

on Nov 01, 2013

[quote who="deweyjohn" reply="11" id="3405397"]
I could do without the GalCiv2 style "mega events" however, which frequently threw things out of balance so much as to be really frustrating.

My problem with the mega events is that they don't favor non evil alignment. The events like the Jagged knife. It is annoying that they can't manage their own empire. I also think that they should make their own superprojects. The other races aren't bothered by the loss of their planets.

I won't say that I don't get fustrated with games. This is what is in us that makes us better game players. Frustration is not a problem.

on Nov 01, 2013

ctiberius

Agreed on Distant Worlds. Lot of good elements to incorporate. 

I also think medieval total war and civilization also can be incorporated.

on Nov 01, 2013

Gaslov

 

I'm with U if I wanted a role playing game then I would buy one.

on Nov 01, 2013

Stringer2


Quoting RooksBailey, reply 15
On it, there was always a quote from a random citizen reflecting their opinion on the planet and the player's leadership.  

 

There was? LOL, well I'm a dictator so I don't listen for my punny little slaves . Unless of course they try something, in which case it's good to have army near by 

That's your playing style U always have an option to play like this. If their advice don't work or its not feasible right now then I can't always  listen either.

on Nov 01, 2013

How aout players paying for BIAS in GNN reports influencing public opinion and factions?[/quote]

Awesome has anybody noticed I finally figured out how to have a picture. Anybody likes eddie.

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